Civilian

Players who are neither "wanted" nor "Deputies" are often referred to as "Civilians' by other players.

Players who are "civilians" can be killed by all non-deputy players, but will only drop any gold or relic items they are carrying. All other money and items will remain in their inventory upon respawning.

The exception to this is in safe towns, where Civilian players cannot be harmed.

Players who shoot or melee attack another player first will become "wanted" for a short period of time (a few seconds). A "civilian" player may attack the "wanted" player who hit them without becoming wanted themselves - however as soon as the "wanted" state expires from the other player, any further attacks by the "civilian" will result in the "Civilian" becoming "wanted".

Some players will try to trick "Civilian" players into fights to exploit this temporary wanted mechanic, with the aim to turn the civilian wanted, so that they will lose all their items when killed. Common ways this is exploited: Players who prefer a PvE gameplay and do not wish to get involved with any combat are able to leave their guns (and other valuables) in storage and simply never engage in a fight with another player. If the player is killed they will only lose gold and quest items, so not fighting back ensures they cannot be tricked into becoming wanted.
 * Drawing a gun on a Civilian player, hoping they will shoot first
 * Shooting near a Civilian player, tricking them into believing they are being shot at
 * Other Civilian players grouping closely with "wanted" players so that Civilians accidentally shoot the other Civilian rather than the "wanted" player.