Outlaw

As there are no set classes/factions or structured gameplay, players may choose to play in a style that is representative of an "outlaw" in the game.

Players who do wrong deeds such as robbing banks, picking locks and killing other players become "wanted" for a period of time. Wanted players will lose all their items if they are killed, and are flagged with an icon in game to alert other players of their wanted status. Players can sign up to become deputies so that they can hunt down wanted players for rewards.

Outlaws are not necessarily "wanted" players. It is possible to Role Play as an outlaw character without becoming "wanted" and even if a character does activities that turn them "wanted", this is only a temporary state. Some activities such as stealing from NPC Farms does not turn a player "wanted" but is still considered to be outlaw type gameplay as they do increase dishonor points.

As this game is in early alpha stage, the gameplay mechanics are not yet finalised. Gameplay in the first stages of the persistent alpha (November 2017) has the following aspects:
 * Taking items from NPC farms is considered stealing and will give negative reputation
 * Opening a locked chest in a farmhouse (lock picking) will result in a "wanted" status.
 * Opening a locked safe in banks (lock picking) will result in a "wanted" status.
 * Shooting another player first (without killing them) will result in a temporary "wanted" status.
 * Killing another player who is not "wanted", will result in you becoming "wanted"